CHROMA TILE BLITZ: A 3D MOBILE APPLICATION GAME

Authors

  • Angielina Zamora Student Author
  • John Rey Tamondong Student Author
  • Emie Ramos Student Author
  • Cristeta Tolentino Adviser Author

Keywords:

Android Game , Educational Game, 3D Mobile Application, Object Pattern

Abstract

This study aimed to determine the algorithms used on game creation of the Android game Chroma Tile Blitz. It is mainly used for fun and entertainment especially those that are offline. Offline games in Android can be played without an internet connection, it offers great accessibility to the user and can also be used for learning such as educational games.

The development of Chroma Tile Blitz is a huge step in learning colors and object patterns, improving color recognition, and strategies to solve a puzzle.

It focuses on providing entertainment and education to children, helping them enhance their skills and strategize to solve puzzles involving object patterns and colors across three categories: easy, normal, and hard levels. This project provides efficient gameplay that satisfies children by allowing them to play anywhere and have fun while learning.

This game is an alternative to conventional learning facilities and is expected to help develop the potential of early childhood in preparation for continuing basic education.

Author Biography

  • Cristeta Tolentino, Adviser

    Dean, College of Computing Sciences

Published

2025-12-29